SPACE EXPLORATION SIMULATOR

Chart the Unknown.

ORBIT • TRANSFER • LANDING • HABITATION

A systems-level space exploration simulator that lets you design missions, pilot vehicles and manage off-world stations — from low Earth orbit to deep space.

Orbital LEO • GEO
Lunar Orbit • Surface
Interplanetary Transfers
Stations Hab & Ops

SYSTEMS OVERVIEW

From orbital mechanics to surface operations, each layer feeds into the next for full-mission simulation.

Orbital Mechanics Core

Time-warp aware simulation of orbits, burns and transfers with visual maneuver planning.

Vehicle Systems

Propulsion, RCS, power and life support modeled for crewed and uncrewed vehicles.

Landing & Surface Ops

Powered descent, touchdown profiles and outpost logistics on selected bodies.

Mission Control View

Monitor timelines, anomalies and telemetry from a ground-style ops panel.

VEHICLE LINEUP

A core fleet for training, plus room for custom craft tailored to your own missions.

GG-ORBITER
CREWED • LEO VEHICLE
Rendezvous & Docking ISS-Type Operations Reentry Profiles
GG-LUNAR LANDER
CREWED / CARGO • LUNAR
Powered Descent Precision Landing Surface Egress
GG-TRANSFER STAGE
CRYO • DEEP-SPACE
Injection Burns Plane Changes Lunar / Planetary Capture
GG-PROBE SERIES
UNCREWED • SCIENCE
Flybys & Orbits Remote Science Long-Duration Missions

MISSION MODULES

Focused workspaces to build, verify and run complex exploration missions end-to-end.

TRAJECTORY DESIGN

Path

Build and adjust burns, windows and flyby chains with immediate orbital feedback.

VEHICLE CONFIG

Stack

Adjust stage performance, fuel margins and payload profiles for each mission phase.

STATION & OUTPOST

Hab

Plan crew rotations, consumables and power budgets for orbital and surface bases.

TRAINING & REPLAY

Ops

Run training missions, capture full logs and replay scenarios from any vantage point.

MISSION FLOW

Structured steps to move from concept to a simulated space mission ready to brief and fly.

01 • DEFINE OBJECTIVES

Choose exploration targets, timeframes and mission goals — crewed, cargo or science.

02 • DESIGN TRAJECTORY

Set launch windows, transfers, staging events and capture points for the full mission.

03 • SIMULATE EXECUTION

Fly the plan from cockpit or mission control view, watching how each system behaves under load.

04 • ANALYSE & ITERATE

Review margins, anomalies and crew workload, then refine the plan for the next run.

BRING REALISTIC SPACE EXPLORATION INTO YOUR LABS, CLASSROOMS AND SIM CENTERS
Use the Space Exploration Simulator for training, outreach or concept studies — from students to specialist teams.
Talk to the Studio